Dragonbones has a Unity plugin too but from what I feel is that people are familiar with spriter more thus they want spriter rather than other animation tools. ![]() So against what you said I think it matters alot what animation tool you use. Therefore its easier to use SCML then doing it with the classic frame by frame style. You have smooth animations, less memory cost and whenever you edit the SCML file its automatically updated in Unity. So basically you drag and drop the SCML file into Unity and there you go. The alternative to that is a plugin in Unity called Spriter2Unity. But again much frames mean much package size. ![]() This might be true that they want edit or change it but I believe the main thing is different.įor example in Unit圓D you can go for frame by frame animations which will cost you much memory and the animations even will not look as smooth as in the animation tool itself based on how many frames you export. "I think those that would care would be those that plan on editing them" "i suppose those that use your sprites as they are, wouldnt mind what file it is" Tutorial 2: For programmers - Use skeletal animation in ActionScript projects. Attach script to root scene node and put paths to json-file and textures in corresponding fields. Put scene node to the (0,0) and set scale to (1,1) Copy textures to res://. Lots of questions but I really need some tips or advises on this. Tutorial 1: For designers - Use DragonBones and create skeletal animation in Flash Pro. Export from dragonbones json+multiple images. If I animate my assets (mainly character) and put on online market will it sell less just because it's not spriter?.If I switch to dragonbones for example would that be a big mistake?.I say this because as an artist im selling 2d assets on online markets and there is a really high demand for "SCML" files which is Spriter but never had someone asking for dragonbones or spine file. Now the thing is Dragonbones has all features that Spriter + Spine has like Free Form Deformation, IK, Timeline Curve Editing, Weight editing etc. Untill today I used Spriter Basic and considered to buy the PRO version without restrictions. This can be fixed by using " aceatme 0003ADA 4 1" to place a single set of the bones on the ground to be picked up, to which the ID works normally afterwards.I recently discovered Dragonbones an animation tool for 2D sprites and started learning it. ![]() PC Sometimes, in the very beginning of the game, the ID codes for the dragon bones become bugged and console commands to add them to one's inventory result in a Form ID error.To avoid this bug, trade them directly to followers, or drop them one at a time. PC 360 PS3 When multiple dragon bones are dropped as a bundle and picked up by a follower, the game may only add a single dragon bone to the follower's inventory.Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.If the bug is still occurring, please post the bug report with the appropriate system template 360 / XB1, PS3 / PS4, PC / MAC, NX / PS5, XS, depending on which platform(s) the bug has been encountered on. ![]() Please reload an old save to confirm if the bug is still happening.Before adding a bug to this list, consider the following: This section contains bugs related to Dragon Bone (Skyrim).
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